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const c = @cImport({
@cInclude("SDL2/SDL.h");
});
pub fn present_sdl_window() !void {
if (c.SDL_Init(c.SDL_INIT_VIDEO) != 0) {
c.SDL_Log("Window is not initialized: %s", c.SDL_GetError());
}
defer c.SDL_Quit();
const window = c.SDL_CreateWindow("Aken", c.SDL_WINDOWPOS_CENTERED, c.SDL_WINDOWPOS_CENTERED, 800, 600, c.SDL_WINDOW_OPENGL) orelse {
c.SDL_Log("Window create error, reason: %s", c.SDL_GetError());
return error.SDLWindowInitError;
};
defer c.SDL_DestroyWindow(window);
const renderer = c.SDL_CreateRenderer(window, -1, 0) orelse {
c.SDL_Log("Renderer create error, reason: %s", c.SDL_GetError());
return error.SDLRendererInitError;
};
defer c.SDL_DestroyRenderer(renderer);
while (true) {
_ = c.SDL_RenderClear(renderer);
c.SDL_RenderPresent(renderer);
}
}
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