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const std = @import("std");
fn define_subproj(name: []const u8, b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) !void {
const exe_path = try std.fmt.allocPrint(b.allocator, "src/{s}/main.zig", .{name});
const test_path = try std.fmt.allocPrint(b.allocator, "src/{s}/test.zig", .{name});
const run_task_name = try std.fmt.allocPrint(b.allocator, "run_{s}", .{name});
const run_task_desc = try std.fmt.allocPrint(b.allocator, "Run {s}", .{name});
const test_task_name = try std.fmt.allocPrint(b.allocator, "test_{s}", .{name});
const test_task_desc = try std.fmt.allocPrint(b.allocator, "Run tests for {s}", .{name});
const exe = b.addExecutable(.{
.name = name,
.root_source_file = b.path(exe_path),
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
const run_step = b.step(run_task_name, run_task_desc);
run_step.dependOn(&run_cmd.step);
const test_exe = b.addTest(.{ .root_source_file = b.path(test_path), .target = target, .optimize = optimize });
const run_unit_tests = b.addRunArtifact(test_exe);
const test_step = b.step(test_task_name, test_task_desc);
test_step.dependOn(&run_unit_tests.step);
}
pub fn build(b: *std.Build) !void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
if (target.query.os_tag == .linux) {
const exe = b.addExecutable(.{
.name = "tinkerbunk",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
exe.linkSystemLibrary("SDL2");
exe.linkSystemLibrary("mpg123");
exe.linkSystemLibrary("asound");
exe.linkLibC();
exe.addCSourceFile(.{ .file = b.path("csrc/cbrr.c"), .flags = &.{} });
exe.addIncludePath(b.path("./csrc"));
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_unit_tests = b.addTest(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}
try define_subproj("monkey_brain", b, target, optimize);
try define_subproj("monkey_learns", b, target, optimize);
}
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