const std = @import("std"); fn define_subproj(name: []const u8, b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) !void { const exe_path = try std.fmt.allocPrint(b.allocator, "src/{s}/main.zig", .{name}); const test_path = try std.fmt.allocPrint(b.allocator, "src/{s}/test.zig", .{name}); const run_task_name = try std.fmt.allocPrint(b.allocator, "run_{s}", .{name}); const run_task_desc = try std.fmt.allocPrint(b.allocator, "Run {s}", .{name}); const test_task_name = try std.fmt.allocPrint(b.allocator, "test_{s}", .{name}); const test_task_desc = try std.fmt.allocPrint(b.allocator, "Run tests for {s}", .{name}); const exe = b.addExecutable(.{ .name = name, .root_source_file = b.path(exe_path), .target = target, .optimize = optimize, }); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); const run_step = b.step(run_task_name, run_task_desc); run_step.dependOn(&run_cmd.step); const test_exe = b.addTest(.{ .root_source_file = b.path(test_path), .target = target, .optimize = optimize }); const run_unit_tests = b.addRunArtifact(test_exe); const test_step = b.step(test_task_name, test_task_desc); test_step.dependOn(&run_unit_tests.step); } pub fn build(b: *std.Build) !void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard optimization options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not // set a preferred release mode, allowing the user to decide how to optimize. const optimize = b.standardOptimizeOption(.{}); if (target.query.os_tag == .linux) { const exe = b.addExecutable(.{ .name = "tinkerbunk", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); exe.linkSystemLibrary("SDL2"); exe.linkSystemLibrary("mpg123"); exe.linkSystemLibrary("asound"); exe.linkLibC(); exe.addCSourceFile(.{ .file = b.path("csrc/cbrr.c"), .flags = &.{} }); exe.addIncludePath(b.path("./csrc")); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); // This allows the user to pass arguments to the application in the build // command itself, like this: `zig build run -- arg1 arg2 etc` if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); const exe_unit_tests = b.addTest(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_exe_unit_tests.step); } try define_subproj("monkey_brain", b, target, optimize); try define_subproj("monkey_learns", b, target, optimize); const cprog = b.addExecutable(.{ .name = "cprog", .target = target, .optimize = optimize }); cprog.linkLibC(); cprog.addCSourceFiles(.{ .files = &.{ "csrc/cp.c", "csrc/main.c", "csrc/wc.c", "csrc/sh.c", "csrc/stat.c", "csrc/http.c", "csrc/ps.c" }, .flags = &.{} }); b.installArtifact(cprog); const run_c_cmd = b.addRunArtifact(cprog); run_c_cmd.step.dependOn(b.getInstallStep()); const runc_step = b.step("runc", "Run c prog"); runc_step.dependOn(&run_c_cmd.step); }