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author | makefunstuff <[email protected]> | 2024-07-02 20:18:56 +0200 |
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committer | makefunstuff <[email protected]> | 2024-07-02 20:18:56 +0200 |
commit | 93e7e42605a5f62519c30c86ab65bd529edb3389 (patch) | |
tree | 311b94836418b02ba8591abaa3256cbc3bad62ea /src | |
parent | 756dd2943a4082e9037c99f0cc0567f9d6cdc59d (diff) | |
download | tinkerbunk-93e7e42605a5f62519c30c86ab65bd529edb3389.tar.gz |
still borken
Diffstat (limited to 'src')
-rw-r--r-- | src/sdl-window.zig | 34 |
1 files changed, 31 insertions, 3 deletions
diff --git a/src/sdl-window.zig b/src/sdl-window.zig index 9bd088e..2e292ed 100644 --- a/src/sdl-window.zig +++ b/src/sdl-window.zig @@ -3,12 +3,15 @@ const c = @cImport({ }); pub fn present_sdl_window() !void { + const WINDOW_WIDTH: u32 = 800; + const WINDOW_HEIGHT: u32 = 600; + if (c.SDL_Init(c.SDL_INIT_VIDEO) != 0) { c.SDL_Log("Window is not initialized: %s", c.SDL_GetError()); } defer c.SDL_Quit(); - const window = c.SDL_CreateWindow("Aken", c.SDL_WINDOWPOS_CENTERED, c.SDL_WINDOWPOS_CENTERED, 800, 600, c.SDL_WINDOW_OPENGL) orelse { + const window = c.SDL_CreateWindow("Aken", c.SDL_WINDOWPOS_CENTERED, c.SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH, WINDOW_HEIGHT, c.SDL_WINDOW_OPENGL) orelse { c.SDL_Log("Window create error, reason: %s", c.SDL_GetError()); return error.SDLWindowInitError; }; @@ -20,8 +23,33 @@ pub fn present_sdl_window() !void { }; defer c.SDL_DestroyRenderer(renderer); - while (true) { + const color = c.SDL_Color{ .r = 255, .g = 255, .b = 255, .a = 255 }; + _ = c.SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a); + + const rect_height = 100; + const rect_width = 100; + + const rect_x = WINDOW_WIDTH / 2 - rect_width / 2; + const rect_y = WINDOW_HEIGHT / 2 - rect_height / 2; + + const rect = c.SDL_Rect{ .x = rect_x, .y = rect_y, .w = rect_width, .h = rect_height }; + + var quit = false; + while (!quit) { + var event: c.SDL_Event = undefined; + + while (c.SDL_PollEvent(&event) != 0) { + switch (event.type) { + c.SDL_Quit => { + quit = true; + }, + else => {}, + } + } + _ = c.SDL_RenderFillRect(renderer, &rect); _ = c.SDL_RenderClear(renderer); - c.SDL_RenderPresent(renderer); + _ = c.SDL_RenderPresent(renderer); + + _ = c.SDL_Delay(20); } } |