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path: root/src/shaders/triangle.vert.glsl
blob: f1dbe00f5ae1fc6e9efc3b52cec78154470891d7 (plain)
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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
out vec3 ourColor;
void main()
{
   gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
   ourColor = aColor;
}