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path: root/src/shaders/triangle.vert.glsl
blob: dbef13eaba8b852a7ab92b420e98181674c109ac (plain)
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#version 330 core
layout (location = 0) in vec2 aPos;
void main()
{
    gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}