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path: root/src/shaders/triangle.vert.glsl
blob: 08be169c21afb1ddfa3f6bb3b8c04cd35b6ca633 (plain)
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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;

out vec2 TexCoord;
  
uniform mat4 transform;

void main()
{
    gl_Position = transform * vec4(aPos, 1.0f);
    TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}