blob: 998e57c888bdf9dc759e298ae4979cb116fbb454 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
CC = clang
CFLAGS = -Wall -Wextra -std=c11
CFLAGS_DEBUG = $(CFLAGS) -g -O0
CFLAGS_RELEASE = $(CFLAGS) -O2
TARGET = ogl
SRC_DIR = src
OUT_DIR = out
LIBS = -lglfw -framework OpenGL
DEBUG_DIR = $(OUT_DIR)/debug
RELEASE_DIR = $(OUT_DIR)/release
INSTALL_DIR = /usr/local/bin
# Find all .c files in the src directory
SRCS = $(wildcard $(SRC_DIR)/*.c)
# Generate lists of object files for debug and release builds
OBJS_DEBUG = $(patsubst $(SRC_DIR)/%.c,$(DEBUG_DIR)/%.o,$(SRCS))
OBJS_RELEASE = $(patsubst $(SRC_DIR)/%.c,$(RELEASE_DIR)/%.o,$(SRCS))
all: debug release
debug: $(DEBUG_DIR)/$(TARGET)
release: $(RELEASE_DIR)/$(TARGET)
# Debug build
$(DEBUG_DIR)/$(TARGET): $(OBJS_DEBUG) | $(DEBUG_DIR)
$(CC) $(CFLAGS_DEBUG) $(LIBS) -o $@ $(OBJS_DEBUG)
$(DEBUG_DIR)/%.o: $(SRC_DIR)/%.c | $(DEBUG_DIR)
$(CC) $(CFLAGS_DEBUG) $(LIBS) -c $< -o $@
# Release build
$(RELEASE_DIR)/$(TARGET): $(OBJS_RELEASE) | $(RELEASE_DIR)
$(CC) $(CFLAGS_RELEASE) $(LIBS) -o $@ $(OBJS_RELEASE)
$(RELEASE_DIR)/%.o: $(SRC_DIR)/%.c | $(RELEASE_DIR)
$(CC) $(CFLAGS_RELEASE) $(LIBS) -c $< -o $@
$(DEBUG_DIR) $(RELEASE_DIR):
mkdir -p $@
clean:
rm -rf $(OUT_DIR)
install: $(RELEASE_DIR)/$(TARGET)
install -m 755 $< $(INSTALL_DIR)
.PHONY: all debug release clean install
|