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-rw-r--r--src/shaders/triangle.frag.glsl10
-rw-r--r--src/shaders/triangle.vert.glsl9
2 files changed, 15 insertions, 4 deletions
diff --git a/src/shaders/triangle.frag.glsl b/src/shaders/triangle.frag.glsl
index b3dcd05..0285eb0 100644
--- a/src/shaders/triangle.frag.glsl
+++ b/src/shaders/triangle.frag.glsl
@@ -1,7 +1,13 @@
 #version 330 core
 out vec4 FragColor;
+  
 in vec3 ourColor;
+in vec2 TexCoord;
+
+uniform sampler2D texture1;
+uniform sampler2D texture2;
+
 void main()
 {
-    FragColor = vec4(ourColor, 1.0);
-} 
+    FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
+}
diff --git a/src/shaders/triangle.vert.glsl b/src/shaders/triangle.vert.glsl
index f1dbe00..22041cd 100644
--- a/src/shaders/triangle.vert.glsl
+++ b/src/shaders/triangle.vert.glsl
@@ -1,9 +1,14 @@
 #version 330 core
 layout (location = 0) in vec3 aPos;
 layout (location = 1) in vec3 aColor;
+layout (location = 2) in vec2 aTexCoord;
+
 out vec3 ourColor;
+out vec2 TexCoord;
+
 void main()
 {
-   gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
-   ourColor = aColor;
+    gl_Position = vec4(aPos, 1.0);
+    ourColor = aColor;
+    TexCoord = aTexCoord;
 }