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authoriurii plugatarov <[email protected]>2024-08-10 14:22:45 +0200
committeriurii plugatarov <[email protected]>2024-08-10 14:22:45 +0200
commit90e85b2fe655a2643535b0f49d99836ac72e724c (patch)
tree66c0656984da7b2b8a6c06c4b0af764919e0e318 /src/shaders/triangle.vert.glsl
parent86eb1bfcf21819492e0ec55cd08127fa8a5c6769 (diff)
downloadogl-90e85b2fe655a2643535b0f49d99836ac72e724c.tar.gz
custom shader loader
Diffstat (limited to 'src/shaders/triangle.vert.glsl')
-rw-r--r--src/shaders/triangle.vert.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/shaders/triangle.vert.glsl b/src/shaders/triangle.vert.glsl
index dbef13e..f1dbe00 100644
--- a/src/shaders/triangle.vert.glsl
+++ b/src/shaders/triangle.vert.glsl
@@ -1,6 +1,9 @@
 #version 330 core
-layout (location = 0) in vec2 aPos;
+layout (location = 0) in vec3 aPos;
+layout (location = 1) in vec3 aColor;
+out vec3 ourColor;
 void main()
 {
-    gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
+   gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
+   ourColor = aColor;
 }