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author | iurii plugatarov <[email protected]> | 2024-08-11 00:17:42 +0200 |
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committer | iurii plugatarov <[email protected]> | 2024-08-11 00:17:42 +0200 |
commit | ee735611611bf7b27bccbca808e5d72da45b9937 (patch) | |
tree | cc42e64bb2e0814db9056d9147e388fe2d3bded0 /src/shaders/triangle.frag.glsl | |
parent | 90e85b2fe655a2643535b0f49d99836ac72e724c (diff) | |
download | ogl-ee735611611bf7b27bccbca808e5d72da45b9937.tar.gz |
textures
Diffstat (limited to '')
-rw-r--r-- | src/shaders/triangle.frag.glsl | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/shaders/triangle.frag.glsl b/src/shaders/triangle.frag.glsl index b3dcd05..0285eb0 100644 --- a/src/shaders/triangle.frag.glsl +++ b/src/shaders/triangle.frag.glsl @@ -1,7 +1,13 @@ #version 330 core out vec4 FragColor; + in vec3 ourColor; +in vec2 TexCoord; + +uniform sampler2D texture1; +uniform sampler2D texture2; + void main() { - FragColor = vec4(ourColor, 1.0); -} + FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2); +} |