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author | iurii plugatarov <[email protected]> | 2024-08-10 14:22:45 +0200 |
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committer | iurii plugatarov <[email protected]> | 2024-08-10 14:22:45 +0200 |
commit | 90e85b2fe655a2643535b0f49d99836ac72e724c (patch) | |
tree | 66c0656984da7b2b8a6c06c4b0af764919e0e318 /src/shaders/triangle.frag.glsl | |
parent | 86eb1bfcf21819492e0ec55cd08127fa8a5c6769 (diff) | |
download | ogl-90e85b2fe655a2643535b0f49d99836ac72e724c.tar.gz |
custom shader loader
Diffstat (limited to '')
-rw-r--r-- | src/shaders/triangle.frag.glsl | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/shaders/triangle.frag.glsl b/src/shaders/triangle.frag.glsl index 664c399..b3dcd05 100644 --- a/src/shaders/triangle.frag.glsl +++ b/src/shaders/triangle.frag.glsl @@ -1,6 +1,7 @@ #version 330 core out vec4 FragColor; +in vec3 ourColor; void main() { - FragColor = vec4(1.0, 0.0, 0.0, 1.0); -} + FragColor = vec4(ourColor, 1.0); +} |