From 7019eba5e9fe2500e30b542e8a982a4edae40940 Mon Sep 17 00:00:00 2001 From: iurii Date: Sat, 7 Sep 2024 13:51:36 +0300 Subject: refactored and wip texture loader --- src/shader/shader.odin | 60 -------------------------------------------------- 1 file changed, 60 deletions(-) delete mode 100644 src/shader/shader.odin (limited to 'src/shader') diff --git a/src/shader/shader.odin b/src/shader/shader.odin deleted file mode 100644 index 720efde..0000000 --- a/src/shader/shader.odin +++ /dev/null @@ -1,60 +0,0 @@ -package shader - -import "core:math/linalg" -import "core:strings" -import gl "vendor:OpenGL" - -Shader :: struct { - id: u32, -} - -SHADER_LOAD_ERROR :: -1 -SHADER_OK :: 0 - -Vec3 :: linalg.Vector3f32 -Mat4 :: linalg.Matrix4x4f32 - -shader_init :: proc(vsp, fsp: string) -> (^Shader, int) { - program_id, ok := gl.load_shaders_file(vsp, fsp) - - if !ok { - return nil, SHADER_LOAD_ERROR - } - - shader := new(Shader) - shader.id = program_id - - return shader, SHADER_OK -} - -use :: proc(using shader: ^Shader) { - gl.UseProgram(id) -} - -set_bool :: proc(using shader: ^Shader, name: cstring, value: bool) { - gl.Uniform1i(gl.GetUniformLocation(id, name), i32(value)) -} - -set_i32 :: proc(using shader: ^Shader, name: cstring, value: i32) { - gl.Uniform1i(gl.GetUniformLocation(id, name), value) -} - -set_f32 :: proc(using shader: ^Shader, name: cstring, value: f32) { - gl.Uniform1f(gl.GetUniformLocation(id, name), value) -} - -set_vec3 :: proc(using shader: ^Shader, name: cstring, value: ^Vec3) { - gl.Uniform3fv(gl.GetUniformLocation(id, name), 1, &value[0]) -} - -set_mat4 :: proc(using shader: ^Shader, name: cstring, value: ^Mat4) { - gl.UniformMatrix4fv(gl.GetUniformLocation(id, name), 1, gl.FALSE, &value[0][0]) -} - -set_value :: proc { - set_i32, - set_f32, - set_vec3, - set_mat4, - set_bool, -} -- cgit 1.4.1-2-gfad0