From 7ccea9305f0ee31c5e17a8c25cb3b774b91a4055 Mon Sep 17 00:00:00 2001 From: iurii plugatarov Date: Sun, 18 Aug 2024 00:49:23 +0300 Subject: no input from mouse --- src/camera/camera.odin | 49 ++++++++++++++++++++++++++----------------------- 1 file changed, 26 insertions(+), 23 deletions(-) (limited to 'src/camera') diff --git a/src/camera/camera.odin b/src/camera/camera.odin index 1ab1f39..42925e7 100644 --- a/src/camera/camera.odin +++ b/src/camera/camera.odin @@ -44,12 +44,20 @@ camera_init :: proc( yaw: f32 = YAW, pitch: f32 = PITCH, front: Vec3 = DEFAULT_FRONT, + move_speed: f32 = SPEED, + mouse_sensitivity: f32 = SENSITIVITY, + zoom: f32 = ZOOM, ) -> ^Camera { c := new(Camera) + c.front = front c.position = position c.world_up = up c.yaw = yaw c.pitch = pitch + c.up = up + c.mouse_sensitivity = mouse_sensitivity + c.zoom = zoom + c.move_speed = move_speed _update_camera_vectors(c) return c } @@ -79,11 +87,11 @@ process_keyboard :: proc(using camera: ^Camera, direction: CameraMovement, dt: f process_mouse_move :: proc( using camera: ^Camera, - xoffset, yoffset: f32, + xoffset_in, yoffset_in: f32, constraint_pitch: bool = true, ) { - xoffset *= mouse_sensitivity - yoffset *= mouse_sensitivity + xoffset: f32 = xoffset_in * mouse_sensitivity + yoffset: f32 = yoffset_in * mouse_sensitivity yaw += xoffset pitch += yoffset @@ -99,32 +107,27 @@ process_mouse_move :: proc( } } -process_mouse_scroll :: proc( - using camera: ^Camera, - yoffset : f32 -) -> { - zoom -= yoffset +process_mouse_scroll :: proc(using camera: ^Camera, yoffset: f32) { + zoom -= yoffset - if zoom < 1.0 { - zoom = 1.0 - } + if zoom < 1.0 { + zoom = 1.0 + } - if zoom > 45.0 { - zooom = 45.0 - } + if zoom > 45.0 { + zoom = 45.0 + } } @(private) -_update_camera_vectors :: proc(camera: ^Camera) { - using math - using la +_update_camera_vectors :: proc(using camera: ^Camera) { - front_x: f32 = cos(to_radians(yaw)) * cos(to_radians(pitch)) - front_y: f32 = cos(to_radians(pitch)) - front_z: f32 = sin(to_radians(yaw)) * cos(to_radians(pitch)) + front_x: f32 = math.cos(la.to_radians(yaw)) * math.cos(la.to_radians(pitch)) + front_y: f32 = math.sin(la.to_radians(pitch)) + front_z: f32 = math.sin(la.to_radians(yaw)) * math.cos(la.to_radians(pitch)) - camera.front = vector_normalize(Vec3{front_x, front_y, front_z}) - camera.right = vector_normalize(vector_cross3(camera.front, camera.world_up)) - camera.up = vector_normalize(vector_cross3(camera.right, camera.front)) + front = la.vector_normalize(Vec3{front_x, front_y, front_z}) + right = la.vector_normalize(la.vector_cross3(camera.front, camera.world_up)) + up = la.vector_normalize(la.vector_cross3(camera.right, camera.front)) } -- cgit 1.4.1-2-gfad0