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-rw-r--r--res/images/awesomeface.pngbin0 -> 59277 bytes
-rw-r--r--res/images/container.jpgbin0 -> 184939 bytes
-rw-r--r--res/shaders/triangle.fs14
-rw-r--r--res/shaders/triangle.vs14
4 files changed, 28 insertions, 0 deletions
diff --git a/res/images/awesomeface.png b/res/images/awesomeface.png
new file mode 100644
index 0000000..9840caf
--- /dev/null
+++ b/res/images/awesomeface.png
Binary files differdiff --git a/res/images/container.jpg b/res/images/container.jpg
new file mode 100644
index 0000000..d07bee4
--- /dev/null
+++ b/res/images/container.jpg
Binary files differdiff --git a/res/shaders/triangle.fs b/res/shaders/triangle.fs
new file mode 100644
index 0000000..70a5f6d
--- /dev/null
+++ b/res/shaders/triangle.fs
@@ -0,0 +1,14 @@
+#version 330 core
+
+out vec4 FragColor;  
+
+in vec3 our_color;
+in vec2 TexCoord;
+
+uniform sampler2D texture1;
+uniform sampler2D texture2;
+
+void main()
+{
+    FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
+}
diff --git a/res/shaders/triangle.vs b/res/shaders/triangle.vs
new file mode 100644
index 0000000..57cbc74
--- /dev/null
+++ b/res/shaders/triangle.vs
@@ -0,0 +1,14 @@
+#version 330 core
+layout (location = 0) in vec3 a_pos;
+layout (location = 1) in vec3 a_color;
+layout (location = 2) in vec2 a_tex_coord;
+  
+out vec3 our_color;
+out vec2 TexCoord;
+
+void main()
+{
+    gl_Position = vec4(a_pos, 1.0);
+    our_color = a_color;
+    TexCoord = vec2(a_tex_coord.x, a_tex_coord.y);
+}