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-rw-r--r--res/shaders/triangle.fs1
-rw-r--r--res/shaders/triangle.vs5
2 files changed, 1 insertions, 5 deletions
diff --git a/res/shaders/triangle.fs b/res/shaders/triangle.fs
index 70a5f6d..1d73089 100644
--- a/res/shaders/triangle.fs
+++ b/res/shaders/triangle.fs
@@ -2,7 +2,6 @@
 
 out vec4 FragColor;  
 
-in vec3 our_color;
 in vec2 TexCoord;
 
 uniform sampler2D texture1;
diff --git a/res/shaders/triangle.vs b/res/shaders/triangle.vs
index c607a81..4c7fab8 100644
--- a/res/shaders/triangle.vs
+++ b/res/shaders/triangle.vs
@@ -1,9 +1,7 @@
 #version 330 core
 layout (location = 0) in vec3 a_pos;
-layout (location = 1) in vec3 a_color;
-layout (location = 2) in vec2 a_tex_coord;
+layout (location = 1) in vec2 a_tex_coord;
   
-out vec3 our_color;
 out vec2 TexCoord;
 
 uniform mat4 model;
@@ -13,6 +11,5 @@ uniform mat4 projection;
 void main()
 {
     gl_Position = projection * view * model * vec4(a_pos, 1.0);
-    our_color = a_color;
     TexCoord = vec2(a_tex_coord.x, a_tex_coord.y);
 }