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author | iurii <[email protected]> | 2024-09-05 22:46:40 +0200 |
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committer | iurii <[email protected]> | 2024-09-05 22:46:40 +0200 |
commit | 6add0f74e9c8a0a1b1252a8bab01a2d677555e63 (patch) | |
tree | 3fcde746673a7b3c8b4ff5c748f061b26423e979 /src | |
parent | 4009a194178f1f85bf8936faeca2bf14dcff2c08 (diff) | |
download | funhalla-6add0f74e9c8a0a1b1252a8bab01a2d677555e63.tar.gz |
update shader to struct
Diffstat (limited to 'src')
-rw-r--r-- | src/main.odin | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.odin b/src/main.odin index a21a891..ea37cc0 100644 --- a/src/main.odin +++ b/src/main.odin @@ -399,11 +399,11 @@ main :: proc() { shader.use(lighting_shader) light_color := Vec3{1.0, 1.0, 1.0} - shader.set_vec3(lighting_shader, cstring("light_color"), &light_color) material_ambient := Vec3{1.0, 0.5, 0.31} material_diffuse := Vec3{1.0, 0.5, 0.31} material_specular := Vec3{0.5, 0.5, 0.5} + shader.set_vec3(lighting_shader, cstring("light_color"), &light_color) shader.set_vec3(lighting_shader, cstring("material.ambient"), &material_ambient) shader.set_vec3(lighting_shader, cstring("material.diffuse"), &material_diffuse) shader.set_vec3(lighting_shader, cstring("material.specular"), &material_specular) |