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authoriurii <[email protected]>2024-09-07 21:56:06 +0200
committeriurii <[email protected]>2024-09-07 21:56:06 +0200
commite5448ede7f1e3b13dc2041819bdc75effb08708c (patch)
tree6ed1d4d8fbe6ea5bc95a0b8bd9c296bd17a15262 /src
parent56393dd58592d129708a737db31484d7bf25e5be (diff)
downloadfunhalla-e5448ede7f1e3b13dc2041819bdc75effb08708c.tar.gz
fake spotlight
Diffstat (limited to '')
-rw-r--r--src/main.odin7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/main.odin b/src/main.odin
index a55ce7e..997aeb2 100644
--- a/src/main.odin
+++ b/src/main.odin
@@ -196,7 +196,12 @@ main :: proc() {
 		shader_set_vec3(lighting_shader, cstring("light.diffuse"), &light_diffuse)
 		shader_set_vec3(lighting_shader, cstring("light.specular"), &light_specular)
 
-		shader_set_vec3(lighting_shader, cstring("light.position"), &light_pos)
+		shader_set_vec3(lighting_shader, cstring("light.position"), &camera.position)
+		shader_set_vec3(lighting_shader, cstring("light.direction"), &camera.front)
+
+    cutoff_angle : f32 = math.cos(linalg.to_radians(f32(12.5)))
+    shader_set_f32(lighting_shader, "light.cutOff", cutoff_angle)
+
 		shader_set_vec3(lighting_shader, cstring("view_position"), &camera.position)
 
     shader_set_f32(lighting_shader, "light.constant", 1.0)