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author | iurii <[email protected]> | 2024-08-31 21:27:54 +0200 |
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committer | iurii <[email protected]> | 2024-08-31 21:27:54 +0200 |
commit | 1e34058ac8c5929e9dedb544b9a1c84a6c13435a (patch) | |
tree | b7ecd2d3076f732ccafa186f7caa701d9b770def /src/shader | |
parent | 0be81b1387f010bb00e1ea34ff66561fa67cedef (diff) | |
download | funhalla-1e34058ac8c5929e9dedb544b9a1c84a6c13435a.tar.gz |
phong shader model
Diffstat (limited to '')
-rw-r--r-- | src/shader/shader.odin | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/shader/shader.odin b/src/shader/shader.odin index cd798ff..720efde 100644 --- a/src/shader/shader.odin +++ b/src/shader/shader.odin @@ -1,7 +1,6 @@ package shader import "core:math/linalg" -import "core:os" import "core:strings" import gl "vendor:OpenGL" @@ -16,9 +15,6 @@ Vec3 :: linalg.Vector3f32 Mat4 :: linalg.Matrix4x4f32 shader_init :: proc(vsp, fsp: string) -> (^Shader, int) { - assert(os.is_file_path(vsp)) - assert(os.is_file_path(fsp)) - program_id, ok := gl.load_shaders_file(vsp, fsp) if !ok { @@ -58,5 +54,7 @@ set_mat4 :: proc(using shader: ^Shader, name: cstring, value: ^Mat4) { set_value :: proc { set_i32, set_f32, + set_vec3, + set_mat4, set_bool, } |