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author | iurii <[email protected]> | 2024-09-07 21:04:05 +0200 |
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committer | iurii <[email protected]> | 2024-09-07 21:04:05 +0200 |
commit | 0330dd5bd261912c49bfe1656436f5f16415ccc2 (patch) | |
tree | 72acbe628538690bdab2859d0c5e9177d43896cb /src/main.odin | |
parent | 8e77fd544fa40d787f34ed667d5d818ca4bfc6e9 (diff) | |
download | funhalla-0330dd5bd261912c49bfe1656436f5f16415ccc2.tar.gz |
upd
Diffstat (limited to 'src/main.odin')
-rw-r--r-- | src/main.odin | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/main.odin b/src/main.odin index db25478..eee26e2 100644 --- a/src/main.odin +++ b/src/main.odin @@ -206,6 +206,10 @@ main :: proc() { shader_set_vec3(lighting_shader, cstring("light_position"), &light_pos) shader_set_vec3(lighting_shader, cstring("view_position"), &camera.position) + shader_set_f32(lighting_shader, "light.constant", 1.0) + shader_set_f32(lighting_shader, "light.linear", 0.09) + shader_set_f32(lighting_shader, "light.qudratic", 0.032) + aspect: f32 = 800.0 / 600.0 projection := linalg.matrix4_perspective_f32( linalg.to_radians(camera.zoom), |