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authoriurii <[email protected]>2024-09-05 22:46:40 +0200
committeriurii <[email protected]>2024-09-05 22:46:40 +0200
commit6add0f74e9c8a0a1b1252a8bab01a2d677555e63 (patch)
tree3fcde746673a7b3c8b4ff5c748f061b26423e979 /src/main.odin
parent4009a194178f1f85bf8936faeca2bf14dcff2c08 (diff)
downloadfunhalla-6add0f74e9c8a0a1b1252a8bab01a2d677555e63.tar.gz
update shader to struct
Diffstat (limited to '')
-rw-r--r--src/main.odin2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.odin b/src/main.odin
index a21a891..ea37cc0 100644
--- a/src/main.odin
+++ b/src/main.odin
@@ -399,11 +399,11 @@ main :: proc() {
 
 		shader.use(lighting_shader)
 		light_color := Vec3{1.0, 1.0, 1.0}
-		shader.set_vec3(lighting_shader, cstring("light_color"), &light_color)
 
 		material_ambient := Vec3{1.0, 0.5, 0.31}
 		material_diffuse := Vec3{1.0, 0.5, 0.31}
 		material_specular := Vec3{0.5, 0.5, 0.5}
+		shader.set_vec3(lighting_shader, cstring("light_color"), &light_color)
 		shader.set_vec3(lighting_shader, cstring("material.ambient"), &material_ambient)
 		shader.set_vec3(lighting_shader, cstring("material.diffuse"), &material_diffuse)
 		shader.set_vec3(lighting_shader, cstring("material.specular"), &material_specular)