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author | iurii plugatarov <[email protected]> | 2024-08-17 18:18:42 +0200 |
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committer | iurii plugatarov <[email protected]> | 2024-08-17 18:18:42 +0200 |
commit | 7d307c75d3cdf724658b577a9e1c8c8e8d98fc42 (patch) | |
tree | d164cbf6de494bd8ccce280a5ef963e4f6630fc0 /res/shaders/triangle.vs | |
parent | 20f1e487c8cbb8a23b2759d1934fffc5b6b38156 (diff) | |
download | funhalla-7d307c75d3cdf724658b577a9e1c8c8e8d98fc42.tar.gz |
cube
Diffstat (limited to '')
-rw-r--r-- | res/shaders/triangle.vs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/res/shaders/triangle.vs b/res/shaders/triangle.vs index c607a81..4c7fab8 100644 --- a/res/shaders/triangle.vs +++ b/res/shaders/triangle.vs @@ -1,9 +1,7 @@ #version 330 core layout (location = 0) in vec3 a_pos; -layout (location = 1) in vec3 a_color; -layout (location = 2) in vec2 a_tex_coord; +layout (location = 1) in vec2 a_tex_coord; -out vec3 our_color; out vec2 TexCoord; uniform mat4 model; @@ -13,6 +11,5 @@ uniform mat4 projection; void main() { gl_Position = projection * view * model * vec4(a_pos, 1.0); - our_color = a_color; TexCoord = vec2(a_tex_coord.x, a_tex_coord.y); } |